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Tuesday, November 5, 2019

World of Warcraft: History and Geography of Transitus Shield


The Transitus Shield is a Kirin Tor outpost on the edge of Coldarra [33, 35] protected by a reflective shield hiding them from the Blue dragonflight.

Travel connections
Flight
Neutral Amber Ledge

NPCs
Quest givers
Neutral Archmage Berinand Maces & Staves
Neutral Librarian Serrah Food & Drink
Neutral Raelorasz

Goods and services
Neutral Warmage Adami Flight Master
Additional characters
Neutral Librarian Tiare
Neutral Warmage Calandra
Neutral Warmage Hollister
Neutral Warmage Watkins
Neutral Transitus Shield Warmage

Notes
In addition, it is surrounded by a shield that is constantly being fueled by several mages. Therefore from the outside, the shield gives the viewer the illusion that there is no base underneath it, but rather some random trees and a bit of snow. If discovered by Malygos, the consequences would be disastrous.
Type: Outpost
Leader(s): Archmage Berinand
Language(s): Common, Draconic
Affiliation(s): Neutral Kirin Tor, Neutral Red dragonflight

Monday, November 4, 2019

World of Warcraft: History and Geography of Grizzly Hills


“In the heart of this primordial frontier lies the ancestral home of the furbolgs, Grizzlemaw. Although plagued by trappers and the deforestation efforts of the goblin Venture Company, the furbolgs' most imminent threat comes from the north, where undead Drakkari ice trolls have begun pouring from their stronghold of Drak'Tharon Keep.”
— The Art of World of Warcraft: Wrath of the Lich King, pg. 94

The Grizzly Hills, located in southeastern Northrend, is a forested area, surrounded by the Howling Fjord to the south, the Dragonblight to the west and Zul'Drak to the north. It is the homeland of the Grizzlemaw furbolgs. Many furbolgs live in this region, most in the large settlement of Grizzlemaw. Both the dwarven settlement of Thor Modan and the Ice troll fortress of Drak'Tharon Keep, now occupied by the Scourge, can be found in the north. The main faction bases are Amberpine Lodge for the Alliance and Conquest Hold for the Horde.
The Venture Co. is also found here, deforesting the land which is a large-scale operation throughout the region. Arugal has also been resurrected and now leads his worgen army in the Grizzly Hills from Bloodmoon Isle. Some furbolgs have also been affected by the corruption of an Old God, being driven to insanity.
Magical nuts called amberseeds can be harvested here.

History
For generations, the tribal furbolgs have worshiped a colossal prehistoric bear that roams the surrounding wilderness.

Geography
The Grizzly Hills are located in the eastern reaches of Northrend. To the north is the ice troll region of Zul'Drak. South lies the peninsula of Howling Fjord and west is the Dragonblight.

Notable characters
The Grizzly Hills is home to several characters of note. At the Westfall Brigade Encampment, Gryan Stoutmantle leads the Westfall Brigade in the fight against the Horde and surrounding enemies. The Horde is led by Conqueror Krenna at Conquest Hold and Tormak the Scarred, chieftain of the local taunka tribe, at Camp Oneqwah. Other notable characters include the captive ice troll Drakuru, the famous adventurer Harrison Jones, the hunter of worgen Sasha and her mysterious archenemy Shade of Arugal, and the furbolg deity Ursoc, horribly twisted by his tainted rebirth.

PvP
There are a number of daily quests in the Grizzly Hills that focus on PvP combat and a general conflict between the Alliance and Horde to control Venture Bay, Blackriver Logging Camp, and Blue Sky Logging Grounds. Daily quests include tasks to recover parts and assist NPCs, as well as killing opposition NPCs and players. Players from both factions can speak to NPCs at Blue Sky Logging Grounds to ride a log downstream to the bay where additional quests can be found.

Venture Bay can be captured by either faction, which spawns defenders and permits access to the bay's vendors.

Quests
There are several quest chains in the Grizzly Hills. The Alliance starts out at Amberpine Lodge and are first tasked with taking care of the wildlife and restocking supplies. Players are then ordered to strike up an alliance with the local hunters and trappers based out of Silverbrook, who have a dark secret. Having figured out the situation, players are then sent to figure out what went wrong with Vordrassil, the failed World Tree, and other problems at Westfall Brigade Encampment.
Both sides find their way to Granite Springs to deal with the Scourge-infested trolls in the area in quest chains that send players to Drak'Tharon Keep and to the far eastern side of the Grizzly Hills at Drakil'jin Ruins and Squatter's Camp.

Wild creatures
Grizzly bears
Saber worgs
Mountain giants
Stone giants
Rams
Wind serpents
Horses
Shoveltusks
Threshadons
Stags
Furbolgs
Polar furbolgs
Eagles
Moths
Serpents (one)
Ice trolls
Oozelings
Bog beasts
Iron dwarves
Undead humans
Rare elite NPCs associated with the Northern Exposure achievement:
Grocklar
Seething Hate
Syreian the Bonecarver
Other notable creatures:
Arcturis

In the RPG
Grizzly Hills can remind you of other forests during wintertime, except that winter here is year-round. The trees are tall and thick, the pine needles and crisp, clean air produce a pleasant scent, the snow leaves the ground clean and fresh, and the hills themselves are high enough for decent elevation but low enough and gradual enough to be easily climbed. It's one of the nicest regions in Northrend.
The dwarves at Thor Modan aren't the only residents. Furbolgs dominate the region, and they make fine neighbors when they're not attacking. The Scourge has a presence here as well, but not strong enough to do much more than block the northwest corner. Wild animals roam the hills, providing plenty of meat and fur and entertainment. It's not an easy land by any stretch, but it's handsome and fierce and full of life.
As the human town of Valgarde grew in Howling Fjord to the south, its residents forced the Drakkari and the furbolgs back into the Grizzly Hills and beyond, making the region safe enough for farmers to till the land.

History
The furbolgs claim they were the first people in these hills. So do the Drakkari, though they're concentrated to the north in Zul'Drak. But actually they're both wrong. Dwarves were here first. At least that's what Hardigan Ironjaw, of the Thor Modan expedition, tells. He says the Titans placed dwarves here, after they'd created them. It was an experiment to see if they could survive on their own. They not only survived but flourished, spreading southward and into what would later become Kalimdor and the other continents.
Hardigan thinks he can find evidence of their ancestors here in the hills, and uncover truths about their race's early culture. The Explorers' Guild thought it likely enough to send him here, at any rate. Brann Bronzebeard believes dwarves did start in the north, since the Titans were there, but he's not sure they ever settled up there. Regardless, all this was well before any surviving history. Furbolgs don't keep careful records beyond births, deaths, marriages, blood feuds and hunting tallies. The Drakkari wouldn't have cared about dwarves even if they'd seen them, unless it was how they tasted on a spit. So no one really knows what went on here back then.
Other stories say that the Drakkari built Drak'Tharon Keep before the furbolgs built Grizzlemaw. Supposedly, the Frost Paws gathered the tribes together in part to fend off the new Drakkari threat. Both races were here and hated each other — the furbolgs had the numbers but with their new keep, the Drakkari were more organized, and the trolls were always more unified than the furbolgs. The existence of Grizzlemaw affected the balance, and the furbolgs' victory over the Drakkari in a series of skirmishes may have led to the keep's eventual loss of Drak'Tharon to the Scourge. You definitely want to stay alert in the Grizzly Hills. Furbolgs don't attack unless you trespass on their lands, or threaten their kin, or steal their prey, or look like you could pose a threat later. Drakkari attack on sight, and so do Scourge forces. The dwarves just want to know what you've seen.
A dwarven prospector finally uncovered what the Thor Modan expedition was seeking — an ancient relic clearly made by dwarves. The relic is an enormous and heavy statue of iron. The problem is, he found the statue in a cave between Grizzlemaw and Drak'Tharon Keep. The heroes will have to find and retrieve the relic without getting caught by the Scourge or the furbolgs, all the while avoiding the wild beasts in the area.

People and culture
This region is the furbolg homeland, and they outnumber every other race here combined. If you've never seen these massive bear-men, that's exactly what they are: enormous creatures with a bear's build and fur and basic features, but a man's hands and, to a limited extent, mind. That's a dangerous combination, and they're powerful in a fight. Fortunately they're not aggressive beyond their own territory. The dwarves at Thor Modan have run-ins with furbolgs on a regular basis, since furbolgs feel dwarf kinsmen are trespassers and grave-robbers. Furbolgs are surprisingly friendly to travelers, though, and can greet your warmly once you assure them you lay no claim to anything in the hills. Although rumors say they're less approving of large groups, and particularly wary of strange races, but no one can't blame them for their caution
The furbolgs have a city here, Grizzlemaw, but it holds less than half their number. The rest are gathered in clans and scattered throughout the region. Each clan has its own totem, and when you see one you know you've entered Snowspring territory or Winterpaw land or Snow Flurry hunting grounds or any of the others. It's best to declare yourself openly once you see the totem, since a furbolg may be watching and won't appreciate your trying to sneak past.
The dwarves in Thor Modan were thrilled to see Brann Bronzebeard, and were eager for news of their home. It seems they don't get that many travelers up there, particularly other dwarves. They're not there for socializing, though, and remain focused on their excavations. They have not yet discovered anything of note, but they're still hopeful.
The Scourge forces at Drak'Tharon Keep are typical: nasty, violent and focused. They hold the passes between Zul'Drak, the Dragonblight, and the rest of the Grizzly Hills, so that more Scourge forces can reach the east or return to Icecrown Glacier.

Geography
The Grizzly Hills are as hilly as the name suggests. Along the northern edges the land gains height and depth, approaching the level of small mountain ranges, while it flattens out a little in the south. Thick forest covers the land from end to end, broken only by small clearings or the space alongside one of the many streams and small rivers. Snow is everywhere but the region has little ice — the wind whistles overhead but the trees block it from entering down below, and the hills seem almost warm after the Dragonblight and the Borean Tundra. It's still dangerous, with treacherous slopes and hidden caves and partially frozen rivers, but better than most of the other regions.
All manner of wild animals live here because the hills are full of life. Wolves, bears, foxes, rabbits and some small deer are the most common, though there are others as well. Mice and other rodents hide from the snowy owls and other raptors in the trees, but mercifully snakes and spiders aren't present here, as they wouldn't be happy with the temperature. Wendigo and Sasquatch prowl the hills, so it's best not to go out alone. The Drakkari live just north in Zul'Drak and sometimes their hunters drift down to the hills as well, in search of prey.
The Grizzly Hills have three major settlements, each controlled by a different race. It's strange that all three can coexist here, and even stranger that they're all along the north edge. The southern hills have other furbolg tribes and the random trapper or traveler, but nothing larger than a small village.
The Grizzly Hills surround Zul'Drak on both sides and reach all the way up to Crystalsong Forest and the Storm Peaks, making it possible to travel between the northern and southern regions of Northrend without crossing the dangerous Drakkari territory.

Speculation
The humans living and working at Silverbrook and Hollowstone Mine have Russian-sounding names, indicating a unique culture. As such, the humans of the Grizzly Hills are presumably from the same group of humans that lived in Northrend prior to the arrival of the Lich King.
Amberpine Lodge has been maintained by the Alliance "for a while", implying it was already held by the Alliance before the war against the Lich King.

World of Warcraft: History of Houndmaster Grebmar


Houndmaster Grebmar Fleabeard is a level 52 elite named dwarf mini-boss in the Blackrock Depths.
He resides under the arena with his pack of pet dogs. Because he is rather out of the way, most groups running the instance won't bother with him, though he drops a fairly good caster cloak, the Spritecaster Cape.
He is soloable by most classes, but getting to him is difficult for any non-stealth classes.

Dungeon Journal
Grebmar Fleabeard's hounds are the only family he's ever known. Long ago, the orphaned dwarf began breeding canines to serve as companions and guard dogs. When the houndmaster isn't patrolling Blackrock Depths with his loyal beasts, he often treats them to the Grim Guzzler's finest Dark Iron ale.

Abilities
Dual Wield — Houndmaster Gremar wields a weapon in each hand.
Demoralizing Shout — Houndmaster Grebmar reduces the attack power of all players within 10 yards for 20 sec.
Pummel — Houndmaster Grembar inflicts Physical damage to a player and interrupts any spell casting for 4 sec.
Bloodlust Magic Effect — Houndmaster Grebmar sends an ally into a frenzy, increasing their attack speed by 30% for 30 sec.
Run Away! Run Away! — Houndmaster Grebmar will flee at 15% health remaining.

Quotes
Houndmaster Grebmar yells: Ahh, a new chew toy for my dogs!
Gender: Male
Race: Dark Iron dwarf (Humanoid)
Level: 49 - 62 Elite
Health: Scales
Location: Blackrock Depths
Status: Killable

Thursday, October 31, 2019

World of Warcraft: History and Geography of Flame Crest


Flame Crest is a Horde outpost in the Burning Steppes. It is located on a small outcropping of rock, only accessible by crossing a crude bridge. There is a small cave in the back where Kibler lives with the talkative parrot Opus.
Eitrigg and Ariok use the outpost as their base of operations when planning an attack against the Blackrock clan.

Pre-Cataclysm
Even though there was a Horde Flight Path, Flame Crest was a neutral zone, as quests were offered for both factions and vendors were neutral. There were no guards. In the small cave near you could find Yuka Screwspigot and a bird called Opus. Right before the cave there were two goblins, Tinkee Steamboil and Maxwort Uberglint, a dwarf called Ragged John, and Mathredis Firestar who is a blood elf.

Travel Connections
Flight
Kargath
Stonard
Thorium Point

Inhabitants
Kibler
Opus
Vahgruk Wind Rider Master
Gruna Food & Drink
Ragged Jong
Ariok (during and after related quests)
Eitrigg (during and after related quests)
Flame Crest Bruiser

Wednesday, October 30, 2019

World of Warcraft: History of Embrace


The Embrace is an extraordinary celestial event when Azeroth's two moons — White Lady and Blue Child — are in an extremely rare conjunction, happening approximately once every four hundred and thirty years. It is so named because it appears that the Mother is holding the Child.
According to legend, the Dragon Aspects were first created during an occurrence of the Embrace.
As the blue dragonflight debated how to appoint a new Aspect of Magic to replace Malygos, one popular theory espoused that this celestial event was important to that task. Some felt it was crucial to the proper working of the magic necessary to facilitate the alteration of a normal blue dragon into an Aspect. Others simply deemed it good timing. Arygos argued that the ability to become an Aspect may be in the blood.

It turned out that neither bloodline nor intellect was important to the process. During the following Embrace, Arygos acted with brashness and arrogance, while Kalecgos simply beheld the beauty of the Embrace with the other dragons. The wonderment of the Embrace came from grace and rarity rather than the offering of dominance or power. Its light shown down on those gathered at the Nexus, causing them to glow with magic. As the radiance faded from them, it intensified around Kalecgos, bestowing him with the powers of an Aspect. In the same vein as the name of the celestial phenomenon, the ritual was about the heart of the blue dragonflight and what they felt.

Speculation
Neither Dawn of the Aspects nor Chronicle Volume 1 mention the Embrace event. The legend may be a part of the cover in which the Dragon Aspects decided to hide the truth about Galakrond and the creation of the Aspects. However, the fact that Kalec did indeed get his Aspect powers during the Embrace may mean there is some truth to it, even if the detail was not mentioned in Dawn of the Aspects or Chronicle.

Word of Warcraft: History and Geography of Furien's


Furien's Post is a small blood elf forward post charged with monitoring potential adversaries to the Horde in Desolace. They were requested by the Cenarion Circle to keep an eye on one of their researchers, Korrah. It's a task the blood elves don't care for, but they occasionally check on Korrah so as to not get on the Cenarion Circle's bad side.

Travel Connections
Flight
Horde Sun Rock Retreat, Stonetalon Mountains
Horde Shadowprey Village, Desolace
Horde Camp Mojache, Feralas
Neutral Ethel Rethor, Desolace
NPCs
Horde Cerelia
Horde Sorrem
Horde Narimar Flight Master
Horde Drumion Food & Drink
Furien's Research Assistants
Type: Outpost
Leader(s): Unknown, Formerly: Furien
Race(s): Blood elf
Language(s): Thalassian
Affiliation(s): Silvermoon City
Organizations: Reliquary
Location: Northwestern Desolace

Tuesday, October 29, 2019

World of Warcraft: History of Bilgewater Cartel


“The truth is that quite a few goblins combine a shrewd business sense with a certain level of... moral flexibility.”
— Lost Isles preview

The Bilgewater Cartel is one of the largest goblin organizations found on Azeroth. Run by the ruthless Trade Prince Gallywix, it is the most powerful trading company on Kezan. From their headquarters at Bilgewater Port, the cartel dominated the trade all over the South Seas, until it was destroyed due to the Cataclysm. After the events in the Lost Isles, the Bilgewater joined the Horde and built a new capital in the Kalimdorian region of Azshara, Bilgewater Harbor. They compete with other goblin organizations such as the Steamwheedle Cartel and Venture Company over both resources and customers.
In the game, the Bilgewater Cartel is a Horde-aligned faction related to the playable Bilgewater goblins, introduced in Cataclysm. It is thus the sixth racial Horde-faction to be added to the game. They have their own quartermaster, rewards, and tabard which in dungeons will boost reputation for every kill.

History
Originally the slaves of Zandalari trolls on the Isle of Kezan, the goblin race was forced to mine kaja'mite ore out of the volcanic bowels of Mount Kajaro.
The trolls used this potent mineral for their voodoo rituals, but it had an unexpected effect on the slaves who were in constant contact with it: kaja'mite generated a startling new cunning and intelligence in the goblins. Crafting their own powerful artifacts of engineering and alchemy in secret, the goblins soon overthrew their oppressors and claimed Kezan for their homeland. The mines that had been their prison, their slave camp, and the base of their rebellion now became the city of Undermine. Weaving through the heart of the island in a dizzying network of tunnels, vaults, and lava tubes, Undermine epitomizes the goblins' complex, unpredictable mindset.
The goblins' natural greed soon lifted them to prominence as masters of mercantilism. Trade princes arose during the First War as the cleverest goblins learned to take advantage of the strife. Great fortunes were amassed, and the Isle of Kezan became a hub for fleets of goblin trading ships. One of the trade princes agreed to lend his faction's services to the Horde in the Second War. Following the Horde's defeat, the goblins learned from their colleague's failed example, and soon they realized that their profits could double if they weren't stuck in such a restrictive relationship. By the end of the Third War, goblins were providing weaponry, vehicles, and devious services to both the Horde and the Alliance.

Gallywix's takeover
This section concerns content related to the Warcraft novels, novellas, or short stories.
Many years later, Jastor Gallywix rose through the ranks of the Bilgewater Cartel. Gallywix became the president of what became known as the Copper Street Conglomerate, an advisor to the Tinkers' Union, a major figure in the Trade Coalition, and the second wealthiest goblin in the Bilgewater Cartel - second only to Trade Prince Maldy himself. With the aid of the moguls of the Bilgewater and from Tek'zik Riddlevox, Director of the Tinkers' Union, all of whom believed that Maldy had gone soft (he was known to dote over his daughter, Nessa, with whom Gallywix had fallen in love with on first sight), Gallywix initiated a hostile takeover of the Bilgewater Cartel. He bought the loyalty of Maldy's staff, and replaced his security with his own mercenaries; he even owned the land on which Maldy's manor (the site of his own villa many years later) was situated. Though Maldy hoped to re-buy his possessions with the money he gained from trading weapons to the Alliance, Gallywix eliminated that possibility by destroying Maldy's trade fleet. Now in total control, Gallywix exiled Maldy and his daughter from Kezan, and later arranged his (supposedly accidental) death.
The Bilgewater Cartel dug really deep into Kezan in order to mine more kaja'mite ore, create Kaja'Cola and please their customers. While digging, they discovered a small vein of Azerite, and Gallywix took its substance and kept it as secret for years.

Joining the Horde
Prelude
The goblins of Kezan were all going about their daily lives having recently created a new drink called [Kaja'Cola] in an attempt to boost their intelligence. Suddenly, Deathwing had made an appearance at Bilgewater Port, claiming the Hour of Twilight was drawing close. The goblins not very concerned with the threats, continued on with their day. Eventually it was discovered that Mount Kajaro had begun to erupt and some goblins tried to cash in on the event. Trade Prince Jastor Gallywix of the Bilgewater Cartel charged desperate goblins fleeing for their lives 1 billion macaroons in exchange for saving their lives and leading them to safety on his private yacht. Gallywix however, was not true to his word and instead took the money and enslaved all those he saved. Gallywix then looked to start a new trade empire in the distant lands of Azshara with him being the most powerful goblin on Azeroth.

Arrival on the Lost Isles
Gallywix and his goblins were discovered by Alliance ships as they were attempting to capture the former orc Warchief, Thrall. The humans then fired at the goblins' ship to prevent any witnesses and after their vessel was sunk, the goblin survivors washed up onto the Lost Isles. The goblin survivors used the remnants of their destroyed vessel as a small base camp and fought off the local wildlife to secure their camp.

Cooperation with the Horde
Eventually the goblins discovered an orcish journal revealing orc survivors in the isles. The goblin survivors thought it best to look to the orcs for help and sought out their base camp. The goblins then sent a representative to ask for help from the orcs. The orc survivors agreed to help if the goblins aided them in return. The adventurer had slain all the plants in the orcs' way and impressed the leader of the orc survivors- Aggra. Aggra then agreed to assist the goblins find their way off the isles. Much later it was discovered that human agents too had found their way onto the island during their mission to bring Thrall to Stormwind. Eventually the goblin adventurer defeat the humans and rescues Thrall.

The pygmy threat
The goblins later decided to go to the larger of the two isles and deployed a Town-In-A-Box so they could have a location to rest themselves. The goblins were eventually met with Naga and Pygmy troubles but were able to fight them back. Eventually the goblins aspired to end the pygmy threat and using many gadgets they managed to destroy the various tribes and found themselves in the center of the isle where they killed the pigmys' turtle god, Volcanoth. Yet the death of the turtle causes the island volcano to erupt.

Defeat of the Trade Prince
The goblins met up with the orcs once more to beat back the Alliance for good and being impressed with the goblins' cunning and strength, the orcs agreed to take the fight to Trade Prince Gallywix who enslaved the majority of the goblin survivors with mind control of some type. When Gallywix was finally beaten, he was told by Thrall that he could live if the Bilgewater Cartel became a part of the Horde. Gallywix bitterly accepted and the goblins and orcs parted ways, with Thrall going to the Maelstrom to heal the world and the goblins going to live in their new home of Orgrimmar- capital of the orcs.
The cartel's home base was once Bilgewater Port on the Isle of Kezan, but after the natural disasters of the Cataclysm ousted the goblins from their homeland, the vast majority of its operations are now concentrated in Orgrimmar's Goblin Slums and Bilgewater Harbor in Azshara. The Bilgewater Cartel have honored their agreement with Thrall and have used their technological expertise and services to benefit the Horde, though Trade Prince Gallywix has also found ways to make sure his alliance with the Horde increases his coffers.

Later story
A Bilgewater cartel fleet wrecked itself at Land's End Beach in Tanaris, and all of its survivors became insane.
During the Battlefield: Barrens, several Bilgewater Cartel goblins sided with Garrosh Hellscream and the True Horde, including sappers.
Following the inclusion of the nightborne into the Horde, goblins were seen in the Nighthold assisting the elves with new supplies.

Sports
They have a team named the Bilgewater Buccaneers in the goblin sport known as footbomb, a game where goblins sit in shredders and have to kick bombs on each other. They often compete against the Steamwheedle Sharks, the Steamwheedle Cartel's team.

Reputation
The zones of Azshara, The Cape of Stranglethorn, Thousand Needles, Tanaris, and Twilight Highlands have many quests for gaining reputation with the Bilgewater Cartel.
The Bilgewater Cartel Quartermaster, Frizzo Villamar [50., 56.6], can be found on the central mesa of Orgrimmar by the flight master. At all reputation levels, she sells the Bilgewater Cartel Tabard, which can be used to champion the Bilgewater Cartel in dungeons.
Reputation can also be gained by competing in the Argent Tournament (requires level 80), or by purchasing Bilgewater Writ of Commendations at the Molten Front (requires level 85).
Exalted with the Bilgewater Cartel is one of the requirements for achieving the title of Horde Ambassador.

Rewards
Non-Goblins in exalted standing with the cartel can purchase and learn to ride their wondrous high-speed mounts, available from Kall Worthaton[36.2, 86.6] in the Goblin Slums, Orgrimmar (goblins can purchase the trikes regardless of reputation).
In addition, Frizzo Villamar sells a unique 16-slot bag and several level 35 cloaks.
Notes
The Cartel was first mentioned in the non-canon RPG book Lands of Mystery.
Capital: Bilgewater Harbor
Formerly: Bilgewater Port
Base of operations: Krazzworks, Nozzlepot's Outpost, Hardwrench Hideaway
Formerly: Goblin Slums
Theater of operations: Azeroth
Language(s): Goblin, Orcish, Common, Zandali
Sub-group(s): Bilgewater Battalion, Bilgewater Buccaneers, Gob Squad
Affiliation: Horde
Main leader: Trade Prince Jastor Gallywix
Formerly: Independent

World of Warcraft: History of Kamari


Kamari is a level 26 npc located in the Drag in the orcish city of Orgrimmar.
After Vol'jin's death, she was seen speaking with Thuwd in front of the building.

Quotes
You like the rug? I killed and skinned the beast myself. May all the centaur fall as easily?
Too bad we can't skin the humans and their allies. All that skin is just going to waste. Still, who'd want to wear the flimsy leather you could make out of it?
Title: Apprentice Leatherworker
Gender: Female
Race: Orc (Humanoid)
Affiliation(s): Orgrimmar
Location: The Drag [63, 45]

World of Warcraft: History and Geography of Krokuun


Krokuun is a region of Argus where the armies of Azeroth first landed during their quest to stop the Burning Legion. Kil'jaeden's Legion ship has crashed here near the Xenedar.

Geography
The once prosperous eredar civilizations that dotted these hills have crumbled away and vanished under the Legion's defilement. Jagged, dark rocks protrude from the fel tainted groves. The Legion's own creations stick out of the land almost like the rocks themselves. Trees, vitiated of any living essence are strewn throughout the land. Almost no flora has endured the planet's harsh conditions. Only black soil, devoid of life, covers the planet.

Travel hubs
Travel is done via a Lightforged Beacon, a form of teleportation from hub to hub.
Krokul Hovel
Shattered Fields
Destiny Point

Notable characters
Alleria Windrunner
High Exarch Turalyon
Illidan Stormrage
Chieftain Hatuun
Captain Fareeya
Prophet Velen
Xe'ra

Wild creatures
Fungal Monster
Bilescourge
Talbuk
Panthara
Mana ray
Ur'zul
Vilefiend

Notes & trivia
During early PTR this zone was simply known as Argus.
Shadowmoon Mine was also cut.
When jumping out of the edge of the map, the player enters the "Argus Wastes" subzone shortly before dying.
Mac'Aree can be seen in the sky from Krokuun. Likewise, the glow of the Xenedar in Krokuun can be seen on the surface from Mac'Aree.
Capital(s): Nath'raxas Hold
Races: Man'ari, Demon, Lightforged draenei, Broken
Major settlements: The Xenedar
Minor settlements: Krokul Hovel, Destiny Point, Darkfall Ridge
Affiliation: Burning Legion, Army of the Light, Argussian Reach
Location: Argus

Monday, October 28, 2019

World of Warcraft: Quest In Service Of The Lich King


Objectives
Report to Instructor Razuvious in the Heart of Acherus.

Description
All that I am: anger, cruelty, vengeance - I bestow upon you, my chosen knight. I have granted you immortality so that you may herald in a new, dark age for the Scourge
Gaze now upon the lands below us. The Scarlet Crusade scurries to undo my work, while Light's Hope stands defiantly against us - a blemish upon these Plaguelands. They must all be shown the price of their defiance.
You will become my force of retribution. Where you tread, doom will follow. Go now and claim your destiny, death knight.

Completion
You have heard the call of the Lich King, death knight. Now is the time to answer your master.
Your training begins now...
Start: The Lich King
End: Instructor Razuvious
Level: 55(Requires 55)
Category: Death Knight
Experience: 825
Next: The Emblazoned Runeblade

World of Warcraft: History of Lava Guard Gordoth


Lava Guard Gordoth is a boss in Ragefire Chasm, driven insane by the Dark Shaman's experiments.

Adventure Guide
Hubris drove the brilliant shaman Gordoth to act as a living conduit for energies pulled from the Firelands. He and his allies had hoped to mimic the creation of elemental ascendants in the Twilight's Hammer cult. Instead, the explosive influx of power drove Gordoth insane and mutated his body into a hideous form.

Abilities
Seismic Slam — Lava Guard Gordoth slams the ground, inflicting Physical damage to all players within 25 yards, knocking them back.
Ground Rupture — Lava Guard Gordoth ruptures the ground, inflicting Physical damage to a player, knocking them back.
Enrage Enrage — Lava Guard Gordoth enrages when he reaches 30% health remaining, increasing his attack speed by 30% and Physical damage done by 10% for 5 min.
Related Achievements
 Ragefire Chasm
 Ragefire Chasm Guild Run
Gender: Male
Race: Dire orc (Humanoid)
Class: Shaman (formerly)
Affiliation(s): Dark Shaman
Location: Ragefire Chasm

World of Warcraft: History of Slagmaw


Adventure Guide
Unlike other lava worms enslaved by the dark shaman, Slagmaw has proven to be nearly impossible to control. The beast lives to bore through the depths of the earth, and it cares nothing for the consequences of its actions, or the damages it causes to anyone who stands in its way.

Abilities
Lava Spit — Spits lava at an enemy, inflicting Fire damage.
Submerge — Slagmaw submerges and emerges at a new location after spitting lava 5 times.
Trivia
During beta Slagmaw has been referred to as Magnaw, a reference to Magmaw.
Race: Lava worm (Beast)
Location: Ragefire Chasm

Sunday, October 27, 2019

World of Warcraft: History of Slagmaw


Adventure Guide
Unlike other lava worms enslaved by the dark shaman, Slagmaw has proven to be nearly impossible to control. The beast lives to bore through the depths of the earth, and it cares nothing for the consequences of its actions, or the damages it causes to anyone who stands in its way.

Abilities
Lava Spit — Spits lava at an enemy, inflicting Fire damage.
Submerge — Slagmaw submerges and emerges at a new location after spitting lava 5 times.
Trivia
During beta Slagmaw has been referred to as Magnaw, a reference to Magmaw.
Race: Lava worm (Beast)
Location: Ragefire Chasm

Saturday, October 26, 2019

World of Warcraft: History of Dark Shaman Koranthal


Dark Shaman Koranthal is a boss in Ragefire Chasm and a member of the Dark Shaman.

Adventure Guide
Koranthal has always believed that brute force is the only way to control Azeroth's elementals. His extreme views led him to join the ranks of the sinister Twilight's Hammer. When the cult fell, the orc and other like-minded shaman secretly infiltrated Ragefire Chasm to continue practicing their dark arts.

Abilities
Twisted Elements Interruptible — Dark Shaman Koranthal hurls a bolt of twisted magic at an enemy, inflicting Shadow damage.
Shadow Storm — Dark Shaman Koranthal calls down a hail of twisted elements that rain from the sky for 15 seconds, inflicting Shadow damage to all players within 2 yards of each impact.

Quotes
Aggro
Dark Shaman Koranthal yells: The power of the Dark Shaman will overwhelm you!
Death
Dark Shaman Koranthal yells: My death... means... nothing...
Gender: Male
Race: Orc (Humanoid)
Class: Dark shaman
Location: Ragefire Chasm

Friday, October 25, 2019

World of Warcraft: History of Adarogg


Adarogg is a boss in Ragefire Chasm.

Adventure Guide
Ragefire Chasm's trogg population has rapidly declined in recent months for one reason: Adarogg. This ravenous flame hound was among the first of his kind ripped from the Firelands by dark shaman. Adarogg's handlers feed the unruly beast over twice his weight in trogg flesh per day to keep him appeased.

Abilities
Flame Breath — Adarogg breathes flames on a player, inflicting Fire damage.
Inferno Charge — Adarogg charges a player's location, inflicting Fire damage to all players within 3 yards.
Gender: Male
Race: Flame hound (Elemental)
Location: Ragefire Chasm

World of Warcraft: History of Soulstarve Hood



Source
This item drops from Illysanna Ravencrest in Black Rook Hold.

Thursday, October 24, 2019

World of Warcraft: History of An'telas Scale Shirt


Source
This item is a quest reward from Deactivate An'owyn.

World of Warcraft: History of Relic Box


Relic Box appears at Ariden's Camp in Deadwind Pass [52.48, 34.32] during the following quests:
Disturbing the Past
Disturbing the Past
Disturbing the Past
Contents
Relic Box
The box contains various magical looking trinkets and baubles.
Upon close inspection, these "relics" appear to be nothing more than clever forgeries.

World of Warcraft: History and Geography of Quest The Disciple's Challenge


Objectives
Defeat Jaomin Ro.
Defeat Jaomin Ro [67.7, 22.8]

Description
<name>, I see great strength and great courage in you, and an unsurpassed purity of soul.
The hour is young, but I think you may be ready to face a greater challenge.
Go to the bottom of the stairs, and cross the bridge. There, you will find Jaomin Ro, one of our eldest students. Challenge and defeat him in honorable combat, and this phase of your training will be complete.

Rewards
You will receive: 1s
 Initiate's Gloves (mage/priest)
 Initiate's Handguards (monk/rogue/shaman/hunter)
 Initiate's Gauntlets (warrior)
Progress
Our greatest glory is not in never falling, but in getting up every time we do. Jaomin Ro knows this. He finds strength in every defeat.
You may yet learn that lesson.
Completion
You truly impress, <name>. It seems certain that the path of the <class> is indeed the path for you.

Notes
Exit the building and head southeast, down the stairs. Pass to the left of Trainee Nim and cross the bridge to find Jaomin Ro in the Tranquil Grotto, marked with a skull on the minimap. Ro is a level 3 pandaren with 497 health and the following abilities.
Basic melee — 3-4 Physical on cloth
Baby Elehpant takes a Bath Instant. Hits for 5 Physical, knockback.
Hawk Diving to Earth 1 sec cast. Hits for 10 Physical with a knockdown component. Stuns Ro for a few seconds as well (10 sec cooldown)
Defeat Jaomin Ro and return to the bridge, where Master Shang Xi has relocated to. Turn in and move on.

Passing Trainee Nim:
Trainee Nim says: I hope you're ready, <name>. Jaomin Ro awaits you just over the bridge.
Approaching Jaomin Ro:
Jaomin Ro says: A challenger approaches.
Victory: (one chosen randomly)
Jaomin Ro says: Well fought. Master Shang will be pleased.
Jaomin Ro says: You've been trained well.
Jaomin Ro says: I bow to your skill. You bested me fairly.
Jaomin Ro says: Amazing! You're much stronger than you look.
Jaomin Ro says: It seems I have more training to do. Thank you for the lesson.
Jaomin Ro says: It was an honor to be defeated by you.

World of Warcraft: History of Alterac Ram Hide


Source
This item drops from:
Stabled Alterac Ram in Alterac Valley
Alterac Ram in Alterac Valley
As a quest objective
This item is an objective of Ram Hide Harnesses.

World of Warcraft: History of Brambleking Fili


Brambleking Fili is a podling located in Socrethar's Rise in Shadowmoon Valley.

Abilities
Bramble Whirl - The caster whirls once in a cascade of leaves knocking players back and inflicting 141 to 159 Physical damage to all players within 6 yards.
Razor Teeth - Bite an enemy, inflicting Physical damage every 3 sec. for 12 sec.
Rise of the Flora - Brambleking Fili releases plant energies, raising some of his followers back into the battle!

Objective of
The One True Brambleking
Notes
With an entourage of 6 Shadowglen Spitters
Gender: Male
Race: Podling (Elemental)
Location: Socrethar's Rise, Shadowmoon Valley [44.9, 77.1]
Status: Killable

World of Warcraft: History and Geography of Redridge Mountains


The Redridge Mountains (also known as the Red Ridge Mountains or Redridge Range and simply Redridge) are located east of Elwynn Forest, northeast of Duskwood, and south of the Burning Steppes. Although it may be considered contested, Horde characters have no settlements or NPCs and it is thus a place they use mostly for passing through to reach Flame Crest or Stonard.
An idyllic region of rushing rivers, towering elms and rising elevations, the Redridge Mountains are under Stormwind's protection, and remain one of the last peaceful regions in Azeroth. Their inhabitants supply Stormwind with timber, fish, and crops. A force of Blackrock orcs from the Burning Steppes has secured Stonewatch Keep, but so far the orcs keep to themselves. In comparison with Westfall, Redridge is still relatively stable.

On the northern bank of Lake Everstill is the Alliance town of Lakeshire, the central hub for this faction's adventurers, offering many services and quests, as well as flight paths? As the town is under constant siege by gnolls and Blackrock orcs, its people are often victim of kidnappings or even killings and can be seen protesting at the Town Hall. Adventurers should use extreme caution around this town.

The enemy-held Stonewatch Keep and Tower of Ilgalar are connected with quests, but are also very dangerous and require a party to handle properly.
The crossroads known as the Three Corners, located in the southwest corner of the zone, connects the town of Lakeshire with Elwynn, Duskwood and, via the Lakeridge Highway, Stonewatch Keep. The highway itself is quite a dangerous place occupied by gnolls, murlocs, and wild animals. There are also a few camps located in Redridge — an orc camp in Render's Valley, Shadow Hide gnoll camps near the Tower of Ilgalar, and murloc camps near the lake. While the lake's surface appears peaceful enough, murlocs reside beneath the waves, and rumours of sightings of a sea monster persist. There are raptor nests in the Mountains.
It's recommended that one wears a helmet when in the Redridge Mountains, as buzzards view humanoid hair as excellent nesting material.

History
Geographically, the Redridge Mountains form the spine of the continent of Azeroth, although its many limbs and valleys have come to be known by separate, often ominous names such as 'Deadwind Pass' and the 'Burning Steppes'. After the War of the Ancients, the dangerous and destructive Dragon Soul created by Deathwing was hidden beneath the Redridge Mountains. Protected by magical wards and Orastrasz, it would remain hidden for ten thousand years before Deathwing led the Dragonmaw clan there in dreams and visions.

Although claimed by the humans, the dwarven Dark Iron clan founded its own kingdom in the northern reaches, fleeing defeat in the War of the Three Hammers. Summoning the Firelord Ragnaros to aid them, their leader Thaurissan inadvertently caused the eruption of a new, immense volcano; Blackrock Mountain. This not only destroyed his clan's new city, but utterly devastated the ecology of northern Redridge, forever leaving it an ash-choked wasteland.
The humans of Stormwind remained dominant in the unblemished southern ranges. Now a much smaller region, the Redridge Mountains were eventually conquered by the Orcish Horde in the First War, in which the southern kingdom was forced into exile. The humans eventually returned triumphant and began rebuilding their former holdings. Yet the orcs of the Blackrock and Black Tooth Grin clans would also return, this new "Dark Horde" plaguing the town of Lakeshire from their former stronghold of Blackrock Mountain.

Eventually, the orcs allied with the wicked human warlock Morganth and his Shadowhide gnoll lackeys, and seized the eastern half of Redridge, capturing the human castle of Stonewatch Keep before the events of World of Warcraft. Weakened by political turmoil in Stormwind, Lakeshire was left with little military aid to fend off the encroaching orcs until the return of Reginald Windsor.
The region remains heavily contested. Desperate, the people of Redridge seek help from outside sources, recruiting passing adventurers to help in the defense of Lakeshire and the liberation of Stonewatch.

With the guidance of the dragon Darkblaze, the Dark Horde have also begun invading Redridge sometime after the Cataclysm. An Alliance adventurer deputized by the Stormwind Army travels to Redridge to aid the beleaguered Stormwind guards and reform Bravo Company to combat the threat. During their war with the Blackrock orcs, Render's Valley was blown up but the Dark Horde has been driven back to the Burning Steppes. Stonewatch Keep has also been reclaimed.
Stormwind also increased Redridge's security by constructing Tower Watch on the Three Corners and stationing a garrison of Redridge Watchmen there.

Geography
The Redridge Mountains contain no dungeons, raid dungeons, or battlegrounds. The micro dungeon Stonewatch can be found in this zone. The Redridge Range stretches from the zone of the Redridge Mountains to the zone of Deadwind Pass.
Redridge Range

The Redridge Range is a mountain range in the southern sub-continent of Azeroth that stretches from the zone of the Redridge Mountains to the zone of Deadwind Pass. The range once extended much farther north, but three hundred years before the opening of the Dark Portal the range was shattered by the summoning of Ragnaros and the creation of Blackrock Mountain.

Notable characters
The Redridge Mountains are home to several humans of note, the great bulk of which reside in Lakeshire. At the fallen bridge Marshal Marris sends promising young humans to eradicate the clusters of Shadowhide gnolls and Blackrock orcs who have taken a chokehold on the land. He is assisted in his efforts by Verner Osgood, who also seeks to rid Redridge of the vile Redridge gnolls. And at the Lakeshire Town Hall, the aging Magistrate Solomon recruits adventurers to seek help from Stormwind's other bastions of civilization like Stormwind City, Sentinel Hill, and Darkshire. Stormwind City seems to have abandoned Lakeshire to fend for itself like it did to Darkshire and Sentinel Hill. Both these towns say they cannot help Lakeshire due to their own overwhelming problems.

Wild creatures
Boars
Carrion Birds
Dragon Whelps
Gnolls
Murlocs
Orcs
Tarantulas
Threshadons
Giants (only one though, the rare mob Boulderheart)
Freshwater Eels

Film universe
The Redridge Mountains are depicted close to their World of Warcraft incarnation. Stonewatch Keep is shown falling to the Horde.

Notes & trivia
Redridge has one of the game's highest level-gaps between zones at its border with the Burning Steppes, which is a 30 level jump from 20 to 50. Players are instead directed to Duskwood (to the southwest) after completing all the quests here.
Capital: Lakeshire
Affiliation: Kingdom of Stormwind, Blackrock clan, Redridge pack
Former affiliation(s): Bravo Company
Location: Eastern Azeroth
PvP status: Contested territory

Wednesday, October 23, 2019

World of Warcraft: History and Geography of Western Plaguelands



The Western Plaguelands are located in northern Lordaeron, wedged between Tirisfal Glades to the west, the Eastern Plaguelands to the east, and the Alterac Mountains to the south. It is a reclaimed portion of the tainted lands of the former Kingdom of Lordaeron, predominately held by the Argent Crusade, though the land is still haunted by the remnants of the undead Scourge.
The plague covering the region was mostly dispelled, thanks to the efforts of the Cenarion Circle. Although life starts to emerge once again, war still rages in such places as Andorhal and Gahrron's Withering. After the Battle for Andorhal between the Alliance forces, commanded by the death knight Thassarian, and the Horde Forsaken, commanded by Sylvanas Windrunner and the death knight Koltira Deathweaver, the Forsaken manage to gain control over the city of Andorhal casting out the Alliance and ending any Scourge presence.
The largest Scourge-controlled area left here is Caer Darrow, beneath which is an underground complex housing the undead’s Scholomance. The Argent Crusade is based in their leader's home town, Hearthglen, which was reclaimed from the hands of now fallen Scarlet Crusade. One of the most notable places in this region is Uther's Tomb.

History
The area now called the Western Plaguelands was a beautiful forested farmland east of Tirisfal Glades stretching from Lordaeron in the west to the Eastweald in the east. The town of Hearthglen was the seat of the regional administration, while the town of Andorhal was the center of grain distribution in Lordaeron's Northern provinces.
Knowing that the quickest way to spread the Plague of Undeath would be via the grain exported from Andorhal, the necromancer Kel'Thuzad and his Cult of the Damned infected the grain with the Plague, and set up four massive plague cauldrons in the fields of the area's four largest farmsteads. As Lordaeron collapsed, the farmlands and the forests began to die. The trees in the Plaguelands pulsate with tumor-like growths, and the needles of the pines are a sickly brown. With the Kingdom collapsed, the Scarlet Crusade attempted to salvage what little of their lands remained, taking possession of Mardenholde Keep in Hearthglen as a regional headquarters. Some time later after the fall of the Scarlet Crusade and the war in Outland, the fight against the Scourge was brought to Northrend and victory claimed by the Ashen Verdict, the town of Hearthglen was reclaimed by it's former lord and the leader of Argent Crusade, Tirion Fordring; it now serves as a main base of operations and training ground for the Argent Crusaders in Lordaeron.
Despite being where the Plague took hold in Lordaeron, the Western Plaguelands were in surprisingly better condition (though still quite dead) than the Eastern Plaguelands. It may be one of the factors that helped the Cenarion Circle nurse the majority of this land to its former state.

Getting there
There are several ways to get there on foot (or mounted):
From Tirisfal Glades: Follow the main road east of the Undercity, passing through the Bulwark. Alliance players beware: Though there are Argent Dawn NPCs there, the Bulwark is a Horde encampment. Stay on the main road, do not pass into any of the camps.
From the Hinterlands: Between Aerie Peak and the Quel'Danil Lodge is a narrow pass known as the Plaguemist Ravine. It runs through the mountains and comes out along Darrowmere Lake, not far from the gates of Caer Darrow. Horde players beware: Aerie Peak is an Alliance town, and the high elves of the Quel'Danil Lodge are hostile to Horde players (though if you are high enough level to enter the plaguelands, these elves should not pose much of a threat).
From the Hillsbrad Foothills: The main road leading north from the west of Tarren Mill splits once inside Alterac; one road leading west to the Ruins of Alterac, the other east to Strahnbrad. Take the east road through Strahnbrad, and follow it as it curves north, through Chillwind Point. Follow it north until you enter the Western Plaguelands. Horde players beware: Though there are Argent Dawn NPCs there, Chillwind Camp (located almost on the border between WPL and Alterac) is an Alliance encampment. It is advised to remain on the far right side of the road (the camp is on the left), to avoid aggroing any Alliance-flagged NPCs.
An alternate path through the Hillsbrad Foothills is to follow the river north from Sludge Fields to Chillwind Point, than go north to the road leading to Chillwind Camp, or follow the river all the way to Darrowmere Lake in the south part of the zone.
The Flight-master in Aerie Peak offers a one-way trip to Andorhal even for those who have never been to Western Plaguelands before.
The quest The Battle for Andhoral allows the player to be teleported to Andorhal once, from Booty Bay.

Geography
The Western Plaguelands contain the instanced dungeon Scholomance, aimed towards level 40 players. There are no other dungeons or battlegrounds in this area.
Notable characters
Darkmaster Gandling
Tirion Fordring
Thassarian
Koltira Deathweaver
Lindsay Ravensun
Quests
See Western Plaguelands storyline
Aid the Argent Crusade and the Cenarion Circle as they work to further heal the land, but be warned that the Horde and Alliance conflict has reached the zone as adventures are tasked with aiding their faction in the Battle for Andorhal.

Wild creatures
Abominations
Bears
Bog Beasts
Carrion Birds
Foxes
Ghosts
Ghouls
Gnolls
Liches
Mastiffs
Oozes
Shades
Skeletons
Spiders
Wolves
Wraiths
Zombies

In the RPG
Like their eastern counterparts, the Western Plaguelands were once fertile and beautiful but are now gray, blighted and noxious. Once at its border, you can see how the land itself grows darker, and a baleful shadow seems to engulf the horizon. There are a lot of terrible stories about these lands so it is advised to travelers to proceed with caution because even the air is an enemy in this accursed wasteland.
Undead wander the land and haunt the abandoned towns and farmsteads. The largest Scourge city here is Andorhall, beneath which is an underground complex housing the undead's School of Necromancy. The Scarlet Crusade strikes against the Scourge from Hearthglen. The only place of any sanity in the Western Plaguelands is Uther's Tomb, a consecrated monument to the fallen hero Uther Lightbringer. The tomb is tended by the priest Thel'danis and he needs all the help he can get.

History
Once Lordaeron's agricultural center, this region was one of the first to fall to the Scourge. Since that time, the land has wasted and blackened, the trees have fallen to corruption and the undead creatures have tightened their grasp. They wander the landscape and are under the command of Kel'Thuzad in the east and, ultimately, Arthas the Lich King. Scourge forces slay all living creatures within their realm.
The Scarlet Crusade also maintains a presence in the Western Plaguelands albeit they are just as nutty as their eastern counterparts. They struggle valiantly and foolishly against the Scourge and send occasional patrols into Tirisfal who end up killed by the Forsaken dreadlord Varimathras. The Western Crusade is led by Taelan Fordring and a human priest, High Inquisitor Isillien, who is completely insane, devoted to destroying all undead and anyone else who may carry the plague — evil or good. He is a thoroughly unpleasant individual wholly absorbed in his mad, vengeful campaign who is manipulating Taelin do fulfill his will.
Tirion Fordring, the former Paladin Governor of the region and father of Taelin, freed an orc prisoner some years ago and was banished for it. Since then he has been wandering the land lending help when he can. He is a seasoned warrior and is hoping to rescue his son before the Scarlet Crusade consumes him.
In an attempt to expand the Scarlet Crusade's influence, Taelan Fordring led an expedition to retake the small community of Cinderhome a dozen miles to Hearthglen's east. He and his men slayed the undead, but before they could bring in settlers and reinforcements, a Scourge host arrived and laid siege to the village. Tirion Fordring, who observed this whole endeavor, is worried for his son. He desperately needs heroes to help him break through the undead line and save the Crusaders within. He hopes to use this situation as an opportunity to extirpate Taelan from the Crusade's grasp or, failing that, as a way to prove that not all those who wander the Plaguelands are evil.

Geography
The Western Plaguelands is a flat, gently rolling country dotted with abandoned farms and windmills that turn forlornly in the tainted air. Stands of enormous toadstools mark where trees once stood. Elevation rises in the south toward the Alterac Mountains, and the Western Plaguelands' northern border stretches across Lordaeron's coast.
The land resembles the Eastern Plaguelands in most respects. The earth is gray and sick with blight. The trees are corrupted and transformed into enormous, spotted mushrooms, and the same toxic mist that pervades the Eastern Plaguelands haunts this realm as well. Even the air seems darker. Though the Scourge capital of Stratholme is many miles away, you can still feel Kel'Thuzad's presence in the land. Undead monstrosities roam the land and infest the ruined farmsteads that dot this flat landscape. Scarlet Crusaders fight a hopeless war against the undead.
The Western Plaguelands is west of the Eastern Plaguelands, east of Tirisfal Glades and north of the Alterac Mountains. Lordamere Lake borders the region to the southwest.

Notes
The Western Plaguelands used to often see the inadvertent death of curious new players who venture too far east from Tirisfal Glades and get killed by one of the high-level beasts near the zone border. See also Welcome Bear.
Affiliation: The Forsaken, Alliance, Argent Crusade, The Scourge, Cult of the Damned, Cenarion Circle
Location: Central-northern Lordaeron
PvP status: Contested territory