Antu'sul is a level 49 elite named sand
troll found in Zul'Farrak.
Adventure
Guide
Antu'sul prefers his sul'lithuz basilisks
strong and ruthless. He treats these scaled beasts like family, and he is known
to strike down anyone--even fellow trolls--who harm his precious children.
Rather than give his opponents a proper burial, Antu'sul allows the basilisks
to feast on whoever dares cross him.
Location
To get to his cave, you follow the
Zul'Farrak path to the east (killing along the way). You'll notice break in the
wall in the scarab room and you'll see a path through the mountains to the
south with basilisks (see the map). Your group should take these out.
As you approach the alcove, you'll see a
cave set into the side of the hills. The first thing to do to survive this
encounter is to NOT get anywhere near the cave. A large circle in front of the
cave (which you cannot see) acts as a trigger spot such that if you step on it,
Antu'sul will start the fight without you being prepared.
Note that this is a trigger spot and hence
immune to various tactics you might come up with, such as sneaking into the
cave, charging in, etc. The first time we tried to fight him, he was rooting
the whole group repeatedly, so we thought we'd be clever and fight him in the
cave (Druid rooting doesn't work inside caves, so we thought we'd give it a
shot). However, as soon as we stepped on the spot, he charged out (in less than
a second) and summoned basilisks.
Which gets us back to the first tactic.
Clear everything outside of the cave, without hitting the trigger spot. Next,
when you are prepared, have your tank hit the trigger to summon.
Abilities
Healing Wave — Antu'sul heals an ally.
Healing Ward — Antu'sul summons a Greater
Healing Ward at his feet for 30 sec. The Greater Healing Ward heals all of
Antu'sul's allies within 0 yards every 3 seconds until destroyed.
Earthgrab Totem — Antu'sul summons an
Earthgrab Totem at his feet for 30 sec. The Earthgrab Totem immobilizies all
players within 0 yards for 4 sec every 5 seconds until destroyed.
Earth Shock — Antu'sul shocks a player,
inflicting Nature damage and interrupting spell casting for 2 sec.
Chain Lightning — Antu'sul strikes a player
with a lightning bolt that arcs to other nearby players, inflicting Nature
damage. Chain bolt affects up to 3 players.
Healing Wave of Antu'sul — Antu'sul heals
himself.
Servant of Antu'sul — When Antu'sul reaches
75% and 25% remaining health he summons a Servant of Antu'sul to assist him in
battle.
Petrify Magic Effect — Servant of Antu'sul
stuns a player for 3 sec but increases their armor by 30%.
Combat
Info
At the start of the battle, he will summon
several basilisks (which you cannot prevent). As soon as you are about to kill
him, he summons several more (and more difficult) basilisks. After you cleared
the area without pulling him, have your group stay together on the same spot,
then let the tank pull the boss. Six non-elite adds will spawn and run to your
group which is on the same place, so area-effect spells will kill them in
several seconds. As Antu'sul loses health, he will spawn more elite-basilisk
adds. It is important to completely stop damage on Antu'sul and focus on the
add until it is dead before you reengage Antu'sul, or you will end up fighting
3-4 adds - with a good group you might get him down, but the 3-4 elite adds
will be a certain wipe - if you focus on the add instead you will have 1 Elite
add and Antu'sul only at any time which is very manageable even for a lowbie
group, as he will not spawn more Adds if he doesn't get damaged.
For a lower level group, the biggest
problem you might have is that your primary healer will run out of mana—especially
if you don't all focus your hitting on the basilisks one at a time (because
he/she will then have to heal a greater number of people who have less armor).
Mana potions are invaluable in this case. Thus, everyone should focus on
killing the basilisks one at a time, except the tank who should be trying to
keep aggro on everything. Someone should be delegated to protecting the healer
because he/she's bound to draw aggro keeping the tank alive while the rest of
the group kills off the basilisks.
The other thing to look out for is that
Antu'sul drops totems frequently. Someone with a fast attack, such as a rogue,
should be on totem duty.
It's a fun but challenging fight, and as
much of Zul'Farrak shows, group dynamics are starting to play a bigger role in the
success or failure of an instance run.
Pet Pull Trick
There is a trick to kill him in an easier
way. If you have a warlock with a voidwalker or a hunter with a pet, have the
pet get into Antu'sul's cave first. He can get in the circle of aggro without triggering
his attack. Have the pet attack Antu'sul and then get the pet back. This way
the Antu'sul will not get those lvl 40 non-elite basilisks and the beginning.
Thus, mages/warlocks/hunters don't have to waste time with AoE spells to take
out the non-elites and the tank won't have to waste time getting those pesky
basilisks off the casters. If all DPS is concentrated on Antu'sul he will be
downed with time only to summon one basilisk. This trick is not yet confirmed
to work with other warlock pets then a voidwalker.
Quotes
Aggro
Lunch has arrived, my beautiful children.
Tear them to pieces!
Summoning basilisk
[Demonic] Veni ruk kazile rikk thorje (Rise
and defend your master!)
Summoning second basilisk
[Demonic] Lok theramas il Ril alar kieldaz
modas thorje Veni zenn alar AshJrethul (The children of Sul will protect their
master. Rise once more Sul'ithuz!)
Title: Overseer of Sul
Gender: Male
Race: Sand troll (Humanoid)
Level: 46 - 62 Elite
Affiliation(s): Sandfury tribe
Location: Zul'Farrak
Status: Killable

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