Ashenvale, also known as Ashenvale Forest,
is a wilderness region south of Darkshore and Felwood, west of Azshara, and
north of the Stonetalon Mountains and the Barrens. Ashenvale is also the term
used for the larger forested region which includes most of western Hyjal
including Azshara. It is the ancestral homeland of the night elves, who remain
in control of several holdings through the zone, including Astranaar, Maestra's
Post, Silverwind Refuge, Silverwing Grove, and the Shrine of Aessina. This has
changed since the Cataclysm, as the Horde has begun attacks on various Night
Elf encampments and have succeeded in deforesting sections of the forest.
The Horde has established a settlement in
the eastern part of the woods — Splintertree Post — as well as a smaller camp
on the western beach — Zoram'gar Outpost - along with several Warsong camps
situated from Kargathia Keep all through the southeast to the Mor'shan Rampart
in the far south. The zone is heavily populated with furbolgs, satyr, and wild
creatures such as spiders, wolves, and bears. The region is quite large, and
running from the Zoram Strand to the Warsong Lumber Camp is quite an
undertaking.
Since the zone is contested there is often
a lot of skirmishing going on throughout the woods, and attacks on the
faction-based settlements are not uncommon. The zone is also a major travel hub
for both Horde and Alliance, even at higher levels.
History
Ashenvale is an ancient forest, and has
been in the caring hands of the Night Elves for thousands of years. It was not
until more recent years that things changed, with the coming of the Horde's
lumber harvesting camps, as well as other much more insidious groups. The
demons of the Burning Legion have holdings in Fire Scar Shrine, Felfire Hill,
Demon Fall Canyon and Demon Fall Ridge. The vile satyr inhabit ancient elven
ruins at Xavian, Night Run, and Satyrnaar. The vicious worgen have taken over
an ancient shrine near Felwood, cursed green dragonkin have slipped out from
the Emerald Dream portal at Bough Shadow, and corruption taints the once-clear
waters of Iris Lake and the Ruins of Stardust. The Horde have seized control of
several holdings in the eastern parts of the forest, and beyond their base at
Splintertree Post, they have harvested the trees for lumber at the Warsong
Lumber Camp and the Warsong Labor Camp. The Horde clash with the Night Elves
over control of Eastern Ashenvale, with the Warsong Outriders vowing to
continue their lumber harvesting operations, and the Silverwing Sentinels
vowing to drive the Outriders from their lands once and for all.
Ashenvale is a vast primordial wilderness
long given over to beasts and nature’s savage ways. The night elves who settled
on Kalimdor after the Sundering hunted in Ashenvale’s wilds but never settled
within its borders. When the Burning Legion invaded in the Third War, the night
elves ceased even hunting in order to battle the demons. The lack of hunting
has allowed many creatures to live and thrive within the vast woodland,
creating danger for all who venture into the forest. Ashenvale forest runs in a
great arc south of Mount Hyjal, with Stonetalon Mountains to the southwest and
the Barrens directly south. The ruined lands of Azshara lie across a river to
the east. Ashenvale is an old forest, long untouched by any mortal race. The
weather is fairly mild, though rain is almost constant. The woods are so old
and thickly grown that only trickles of precipitation get through the thick
canopy. The forest has become ever wilder since left to its own devices after
the start of the Third War. Any roads through are overgrown, some even
impassable. In contrast, the game trails see increased traffic as beasts living
in the shelter of the massive trees grow in number and boldness. Those
traveling through Ashenvale will wisely keep their guard up at all times. In
recent years, the demons and satyr have corrupted parts of Ashenvale, and other
parts of it are cut down by the Horde to fuel their expansion efforts. The
Forsaken, too, have begun experimenting on sleeping druids within the Dor'Danil
Barrow Den, unbeknownst to the Horde but not the Alliance.
In addition to bears and great cats
prowling the dense woodlands, hulking beak-faced wildkin forage throughout
Ashenvale. Vicious harpies are known to make massive nests in the tops of the
tallest trees. They hunt at dawn and dusk when the light filtering through the
canopy throws the forest into a confusion of shifting shadows. Ancients -
sentient trees who act as wardens of the forest - roam Ashenvale as well.
Ashenvale is under the protection of ancients and the night elf sentinels.
Neither had established a community as such within the forest, though,
preferring to leave the vast woodlands in its natural state. Ashenvale boasted
no cities; the old forest’s inhabitants are primarily beasts, and there are few
humanoid settlements. It is devoid of any notable ruins. Travelers through
Ashenvale should treat these forces with respect, especially if they hope to
reach their destination. The ancients and night elf sentinels guard Ashenvale
zealously with constant patrols. Any who threaten the forest - cutting down
live trees, poaching beasts of the forest, and the like - are met with the
ancients’ powerful attacks and the sentinels’ deadly arrows. The only unified
night elf presence dwelling in Ashenvale is a reclusive group of rangers, the
Farstriders. They use the terrain and train other inhabitants in their
specialized skills. They hold a difference of opinion amongst themselves
regarding strangers in Ashenvale. Some believe that their duty is to welcome
and protect travelers, as long as they show no threat to the forest. Others see
any strangers as unwelcome interlopers who must be “escorted” to the southern border.
Still, whatever their opinion on Ashenvale, the Farstriders bow to the wishes
of the ancients and the sentinels. There is little reason to try to take the
forest, since it has no cities to invade and no treasures to plunder (that
anyone knows of), but the rangers and the ancients remain vigilant nonetheless.
In
Cataclysm
In recent years, the night elves have
encountered immense difficulty in holding their lands within Ashenvale. The
Horde has attacked on multiple fronts, launching assaults against Astranaar,
Maestra's Post, and Raynewood Retreat. Though the night elves and their allies
have held the Horde at bay in these areas, Silverwind Refuge was lost as the
Horde killed everyone inside. As if the threat of the Horde was not enough, the
Thistlefur furbolgs have also expanded their holdings, sweeping down from
Thistlefur Village to take over the Ruins of Ordil'Aran. From here they attack
Maestra's Post independently of the Horde.
All is not doom and gloom, however. The
Alliance has pushed back against the Horde, assaulting Splintertree Post and
taking half of the Warsong Lumber Camp. New holdings include Orendil's Retreat
(near the border to Darkshore), Stardust Spire (near the Talondeep Pass), and
Blackfathom Camp (within sight of both Zoram'gar Outpost and Blackfathom
Deeps).
Despite the resilience of the Alliance, the
Horde have continued to expand within Ashenvale's borders. This comes at great
cost to such inhabitants as the Greenpaw furbolg, whose village is partially
overrun, with many of their number taken prisoner. Despite having seen heavy
combat, the walls of Zoram'gar Outpost have been fortified and the base
expanded. In waging war against both Astrannar and Maestra's Post, the Horde
have also established a base of operations between these two areas known as
Hellscream's Watch. With their new goblin allies they are also constructing an
enormous bomb at the Skunkworks near their new outpost at Silverwind Refuge.
In
Elegy
When the Alliance become convinced the
Horde are sending troops to Silithus to safeguard azerite, the Alliance fleet
is sent to thwart those plans. In reality, Varok Saurfang offered up this
misinformation in order for the Horde to gain an opportunity to attack
Ashenvale.
With agents already scattered through the
forest, ready to strike outposts at his command, the Horde managed to largely
sweep through the region, though stalled by the stubbornness of the defenders
and Malfurion Stormrage.
Geography
Ashenvale is a forest full of ancient
trees, teeming with life. Though pockets of the forest have become tainted,
overall the area is a place of deep magic and spiritual connection with nature.
Several lakes are sheltered beneath the forest's boughs. A stretch of beach
lines the west edge of the forest, known as the Zoram Strand, where hostile
naga dwell. The forest is bordered by mountains to the south, and more forest
to the north. The eastern border is the Southfury River.
Ashenvale contains Blackfathom Deeps[15.0,
15.0], an instanced dungeon located in the northwestern corner of the zone. In
addition, the micro dungeon Bough Shadow, the site of one of the Great Trees,
can be found in this zone. The Alliance entrance to the battleground Warsong
Gulch is located in the southern part of the forest. Travel hubs include
Astranaar and Forest Song for Alliance, and Splintertree Post and Zoram'gar
Outpost for the Horde.
The events of the Cataclysm scarred many
areas of Ashenvale, chief among them Iris Lake and its surroundings. The lake
has been destroyed, evaporated by streams of lava pouring from Thunder Peak
nearby. The lava, however, has not been able to touch the sacred moonwell. The
worgen have all but disappeared from the Howling Vale, as its main tunnel
system has collapsed leading into it, with another short cave system opening at
its base. The area now crawls with Crazed Ancients.
Another area has recently been stripped of
its normal inhabitants as well: Lake Falathim. The murlocs have vanished, and
now writhing Tendrils from Below haunt the lake. The area is also gloomy and
dank, the site of battle between Keeper Heartwise and Harbinger Aphotic.
Travel
Alliance:From Grove of the Ancients in
Darkshore, run south along the main road into Ashenvale. Continue along the
road south and then east into the main Alliance stronghold of the zone,
Astranaar.
Horde:From the Crossroads in the Northern
Barrens, travel north to the Mor'shan Rampart and continue along the road into
Ashenvale. When the road forks, head east to the Horde stronghold Splintertree
Post.
Inhabitants
Bears
Crabs
Hydras
Sharks
Spiders
Stags
Wolves
Felbeast
Felguard
Infernal
Satyr
Succubus
Dragonspawn
Faerie dragon
Bog beasts
Treants
Water elementals
Dryads
Furbolgs
Naga
Undead Ghosts
Oozes
Notable
characters
Ashenvale is home to several characters of
note. At Maestra's Post, Delgren the Purifier seeks aid in the battle against
the Shadow Council. In Astranaar, Raene Wolfrunner attempts to cleanse the
taint that has affected the local furbolgs. At the Zoram'gar Outpost, Je'neu
Sancrea sends bold adventurers into the dark Blackfathom Deeps in search of
mystical items. At Forest Song, the draenei Vindicator Vedaar oversees the
construction of a Draenei outpost.
Quests
Many quests in Ashenvale for both Alliance
and Horde require combat with the demons and satyrs of the zone. Other notable
Horde quests include The Ashenvale Hunt, in which players are asked to hunt
down rare animals in the forest. Alliance quests include a chain to investigate
the worgen of northern Ashenvale.
Elite
areas
Bough Shadow: The location of one of the
four Great Trees (gates into the Emerald Dream), the Bough of Shadow is
populated by elite green dragonkin. One of the four Dragons of Nightmare -
Emeriss, Lethon, Taerar, or Ysondre, will randomly spawn here on occasion. They
are tough and require a raid to take down. The four other Great Trees are in
the Hinterlands, Feralas, Duskwood and Crystalsong Forest.
PvP
Alongside Hillsbrad Foothills and
Stranglethorn Vale, Ashenvale was one of the places for PvP combat. An Alliance
attack on the Crossroads in the Barrens or a Horde attack on Astraanar would
result in a back and forth match as players battled across the landscape.
Ashenvale was also a prime location for high level players to gank low level
players as for many (Orcs, Tauren, Trolls and Night Elves) this was their first
contested zone.
Like Hillsbrad and Stranglethorn, Ashenvale
has quieted down significantly with the advent of Battlegrounds and increased
level caps, but Astranaar/Crossroad raids are not entirely atypical.
Battlegrounds
Warsong Gulch (Alliance entrance): The
entrance to Warsong Gulch can be found in the southern part of the forest, in
an area known as Silverwing Grove. The Horde entrance is located in the
Barrens.




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