Razorfen Downs are the ancestral burial
grounds of the quilboar, nestled amid huge brambles that spread from the north
of Thousand Needles, into a small section to the south of Southern Barrens
(where they are called Razorfen Kraul) and partially into Mulgore. The Scourge
have taken over much of the downs, and infest the burial grounds with the
reawakened dead. The enemy level range is 40-50. It is also known as RFD, not
to be confused with RFK or BFD.
Entrance
The instance entrance itself lies in the
depths of the bramble overgrowth in northern Thousand Needles[47, 23] though
without a flying mount, it is accessed via the skull of what seems to be a huge
quilboar near the meeting stone,[53, 25] rumoured to be the corpse of Agamaggan
from which the brambles supposedly sprang.
History
Crafted from the same mighty vines as
Razorfen Kraul, Razorfen Downs is the traditional capital city of the quilboar
race. The sprawling, thorn-ridden labyrinth houses a veritable army of loyal
quilboar as well as their high priests - the Death's Head tribe. Recently,
however, a looming shadow has fallen over the crude den. Agents of the undead
Scourge - led by the lich, Amnennar the Coldbringer - have taken control over
the quilboar race and turned the maze of thorns into a bastion of undead might.
Now the quilboar fight a desperate battle to reclaim their beloved city before
Amnennar spreads his control across the Barrens.
In
Cataclysm
Razorfen Downs and its environs were added
to Thousand Needles in Cataclysm; as such, a rear entrance from Thousand
Needles was added roughly northeast of Darkcloud Pinnacle. It also had its
level range increased to 40-50.
General
notes
Razorfen Downs has a more menacing
atmosphere than many lower level instances before it due to the presence of the
Scourge. Loot here is valuable and useful but you can expect a workout in order
to get it. If you are between levels 40-50, have a group of people you trust, a
couple hours or so to spare and are looking for a more intense fight than what
you will normally experience below level 50, chances are you will enjoy this instance.
As a result of being taken over by the
Scourge, the mobs populating Razorfen Downs are predominantly undead. The
priest ability Shackle Undead shines here as a staple form of crowd control.
The earlier quilboar mob groups usually consist of one humanoid caster
(Geomancer or Necromancer) and several undead tanks (Withered Warriors and
Reavers). Another strategy is to have the priest Mind Control the Death's Head
Necromancer and use the mob's version of Shackle Undead against the nearby
undead tanks just before the caster dies. The group only needs to worry about
interrupting the Mind Control battle.
Also of note are the various patrols of
weak skeletons and non-elite mobs in the Spiral of Thorns. These can easily be
taken care of with AoE. Be sure to communicate your intent with the group when
pulling mobs and shield your AoEers appropriately.
In Tuten'kash's chamber, or "the gong
room," there are mobs straight ahead to the right and left. The sharp
angle of the left wall may obscure your vision of these mobs, so either scout
ahead or remember to tackle this left mob group first. Pulling the right mob
group without handling the left may result in adds and eventually a wipe.
Deeper into the dungeon (the Spiral of
Thorns), the mobs change to a banshee and skeleton type. The banshees are
casters with silence, so plan your anti-caster attack accordingly. Further in
still are skeletal summoners who, if allowed to cast, will summon non-elite
shadowcasters to attack you.
Close to the entrance of the Spiral of Thorns,
you may come across what looks like a passable shortcut, but is not.
It is possible to take the right fork
(toward the banshee/skeleton types) and deal with that side first before
heading for the left fork and the quilboar types. This means you will fight
Glutton first followed by Amnennar the Coldbringer, which may be desirable if
time is a significant factor.
Dungeon
denizens
Abominations (one, Glutton)
Boars
Crypt fiends
Ghouls
Humans (one, Henry Stern)
Liches (one, Amnennar the Coldbringer)
Mage Ogres (one, Sah'rhee)
Quilboar
Rats (critters)
Red dragons (one, Belnistrasz)
Roaches (critters)
Skeletal warriors
Skeletons
Wraiths
Zombies
Mobs
Outside the instance:
Death's Head Cultist: Shadowbolt, Curse of
Blood (Increases physical damage taken.) and Death and Decay (AoE shadow damage
spell, channeled)
Razorfen Battleguard: Slam (knockdown)
Razorfen Thornweaver: Thorns Aura (Similar
to Thorns) and Entangling Roots
The Death's Head Clan:
Death's Head Geomancer: Fireball, Slow and
Flame Spike (AoE fire spell)
Death's Head Necromancer: Bone Armor
(Shields the caster for a certain amount of damage.), Shadowbolt and Cripple
(Movement speed reduced by 40%. Time between melee and ranged attacks increased
by 45%. Lasts 20 sec.)
Undead Quilboar:
Withered Spearhide: Shoot, Diseased Shot (-
27 Strength and -27 Agility. Lasts 5 mins), Infected Spine (Damage taken
increased by 8) and Enrage.
Withered Quilguard: Enrage
Withered Warrior: Enrage
Withered Reaver: Cleave
Withered Battle Boar: non-elite
Battle Boar Horror: non-elite
Scourge Agents:
Splinterbone Warrior: Sunder Armor
Splinterbone Centurion: Thunderclap,
non-elite
Splinterbone Skeleton: non-elite, patrols
Splinterbone Captain: Backhand (Knockdown),
Battle Shout
Skeletal Summoner: Lightning Bolt, Curse of
Weakness and Summon Skeletons
Skeletal Frostweaver: Frostbolt
Skeletal Shadowcaster: Shadowbolt
Freezing Spirit: Frost Nova, Chilling Touch
(Time between attacks increased by 43%. Movement speed reduced by 50%.)
Frozen Soul: Silence (AoE Silence)
Thorn Eater Ghoul: Ravenous Claw (Drains
health from the target, transferring it to the caster.), Ghoul Rot (Chance to
hit reduced by 10%. Lasts 10 mins) and Sunder Armor
Bosses
Amnennar the Coldbringer (Final)
Glutton
Mordresh Fire Eye
Tuten'kash
Plaguemaw the Rotting (Summoned)
Ragglesnout (Rare)
Resources
Arthas' Tears
Goldthorn
Grave Moss
Notes
As of October 2017, Wowhead does not appear
to reflect update that happened with Warlords-Logo-Small Warlords of Draenor.




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