If you want to learn more about world of warcraft lore go to: World of Warcraft Lore: Story of Echo Isles Zone
Zul'Drak is an area located in eastern
Northrend. It is home to the Drakkari ice trolls and their Frost King Malakk as
well as the smaller trolls of the Winterfang tribe. Their capital is the city
of Gundrak. Zul'Drak belongs to the Drakkari, who roam in hunting parties
searching for prey. Old troll ruins are strewn across the countryside and the
Scourge hovers just beyond the western border, waiting for a chance to strike.
Climate-wise, Zul'Drak is the least pleasant of the eastern regions. It's
colder than the Grizzly Hills or the Howling Fjord, less majestic than the
Storm Peaks, and more crowded than any of them - with most of the crowd being
Drakkari. Most other races avoid this region, and for good reason. Travelers do
not need to go there for passage north or south — they can stick to the Grizzly
Hills, which surround Zul’Drak on both sides and reach all the way up to
Crystalsong Forest and Storm Peaks. The only reason anyone would want to visit
Zul'Drak is if they were explorers hoping to meet the Drakkari — and they
better have a large group of armed warriors with them when they do.
The Drakkari have recently gone mad after
they sacrificed their Loa animal gods in an attempt to fight off the Scourge.
The Argent Dawn has returned to play a role in Zul'Drak as have members of the
Zandalar tribe, who have come to try and save some of the Drakkari history
before it is wiped out. The zone itself is a giant ziggurat of the now broken
civilization.
As noted below, players visiting the zone
will find that it is in the process of being overrun by the Scourge,
particularly in the vicinity of the Argent Stand. The conflict between various
NPC/mob factions can be intense, and it's easy to get caught in the crossfire.
The zone's primary inhabitants are Scourge,
Nerubians, crazed Drakkari who randomly attack anyone in their path, and a
scattering of Water Elementals which a faction of Drakkari summoned to help
them defeat the Scourge. The Argent Dawn have a tangible presence in the area
as well. A number of the Loa of the Drakkari still exist in weakened forms, and
can be found in the northeast region of the zone, towards Gundrak. A
Scourge-controlled Blight zone also exists south of Ebon Watch, near
Drak'Tharon Keep, at the east end of the zone.
History
The Drakkari ice trolls are an old race,
one of the first in Northrend. They were building homes in Zul’Drak before the
Great Sundering and never left their home, though some of them may have
migrated south to become the Frostmane tribe and the Winterax tribe. The
furbolgs of Grizzlemaw have fought the Drakkari for many years.
Drakkari are tribal, and early in their
history each tribe established its own territory and fought off any
trespassers. Then one tribe conquered another and enslaved its warriors. These
slaves were forced to build the victors a new and larger home, and their
children became part of the dominant tribe. This tribe continued to conquer its
neighbors, each time absorbing them, until finally it was powerful enough to
claim all of Zul’Drak as its kingdom. Any tribe that resisted was destroyed.
Those tribes that accepted the powerful tribe’s dominance were allowed to keep
their own territories, provided they accepted any orders from the ruling tribe.
Thus, the Drakkari nation truly began. The central tribe’s home became Gundrak,
the capital city. The tribes still war among themselves, and the Frost King
allows this because it keeps his people strong and aggressive. He coordinates
border patrols and establishes protocols for calling all the tribes together
should an army attack them in force. Many tribe chieftains thought these
efforts foolish until they encountered the walking dead. Then the Frost King
organized the other Drakkari and drove the dead from their lands. Thus far, the
Scourge has not penetrated into Zul’Drak to any degree, though it claims
Drak'Tharon Keep, an old Drakkari stronghold in the Grizzly Hills just beyond
Zul’Drak’s southwest edge.
People
and culture
Zul'Drak is the Drakkari homeland. Their
culture is believed to have existed long before the Great Sundering, and live
here by the thousands. It’s amazing this one land can support so many trolls,
especially since fresh meat is their principal food. Fortunately for them, wild
beasts roam the area as well and provide plenty of prey. Drakkari are
unpleasant. They epitomize the nastiness and barbarism of trolls everywhere.
They’re large, bigger than any other troll (except trolls of the Zandalar tribe,
the first tribe to exist and who the same size are) and crude, and they prefer
violence to discussion or negotiation. They are a barbaric people who practice
voodoo and worship strange spirit-gods and devour their enemies — and sometimes
their friends — raw. The only thing a Drakkari respects is strength and the
only thing they want from others is fear and flesh. Fortunately, Drakkari are
tribal. They live in small tribes throughout Zul’Drak and wage war among
themselves. Some bands of Drakkari slaughter each other simply because they met
along the border between their two tribes. Such conflict helps keep the troll
population down. No one else is foolish enough to share the region with them.
Geography
Zul’Drak is a single large valley between
the arms of the Grizzly Hills, Crystalsong Forest, and the Storm Peaks. The
trees here are smaller than the southern forests but numerous and upright, and
provide excellent cover when sniping trolls. Some grass and other plants poke
up through the snow, and frozen ponds and streams dot the land. Obelisks and
ziggurats are everywhere, often at the centre of active troll camps. Ruins show
where troll tribes must have lived long ago — most of these look like they were
destroyed during battle rather than simply abandoned. The valley teems with
life. In addition to the Drakkari, giant wolves, wendigo and other animals live
among the trees and grass. Furbolgs wander up from the Grizzly Hills to hunt
and clash with the Drakkari. The trolls maintain patrols along their border, both
to drive out intruders and to kill anyone they find.
Troll villages are everywhere in Zul’Drak.
Most of these are small, crude places, a handful of wood or stone buildings
around a single larger hall. Some are built on the ruins of older structures or
surround an ancient obelisk or ziggurat, carved from stone and more impressive
than the more recent structures. The only large settlement is Gundrak, the
capital city. Another very impressive piece of architecture to note is the
massive aqueduct irrigation system the trolls seem to have constructed, despite
being renowned for their minimal interest in technology of any kind.
Wrath
of the Lich King
In Wrath of the Lich King, the zone of
Zul'Drak is a massive outdoor zone roughly the size of Shadowmoon Valley. The
entire zone is a massive tiered ziggurat.
Zul'Drak is in the middle of a massive
upheaval. Scourge forces under the newly empowered Drakuru are preparing an
undead army of troll chieftains empowered by blight crystals. To counter the
Scourge threat, the Drakkari trolls have begun sacrificing their own Loa animal
gods in desperation. Meanwhile, the Argent Crusade is caught between two armies
as they clash with both the Scourge and the native Drakkari trolls at Argent
Stand, as the Zandalari tribe has arrived to both intervene on behalf of the
gods and chronicle the end of the Drakkari Empire.
An achievement exists called The Empire of
Zul'Drak so it may be another name for the Drakkari Empire.
Notable
Characters
Zul'Drak is home to several characters of note.
Battling the Scourge are the Argent Crusade, led by Commander Falstaav and
Commander Kunz at the Argent Stand and Crusader Lord Lantinga at Light's
Breach, as well as the death knights of the Ebon Blade, led by Stefan Vadu at
Ebon Watch. Having recently traveled to Northrend from the South Seas are a
group of Zandalari trolls, led by Witch Doctor Khufu at Zim'Torga. From there,
they seek to stop the Drakkari from betraying their Loa gods, although they
might be too late. The local Scourge forces are led by the treacherous Overlord
Drakuru at the necropolis Voltarus, and before heading into Gundrak, players
must face off against the evil Prophet of Akali. Lastly, the Amphitheater of
Anguish sees the return of famous blood sport promoter Gurgthock, his assistant
Wodin the Troll-Servant, and the powerful Korrak the Bloodrager from Alterac
Valley.
For more go to World of Warcraft: History and Geography of Maelstrom



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