Nazmir (pronounced "NAHZ-meer")
is one of the three regions of Zandalar, and was once the shining heart of
troll civilization. Nazmir is now a fetid swamp riddled with ruined monuments
to its lost glory. Its vile inhabitants, the blood trolls, have pledged their
savage hearts and frenzied minds to the Blood God G'huun. They must destroy the
last functioning titan disc, a relic that lies at the very heart of Zuldazar,
to free their master from eons of confinement within the titan facility of
Uldir.
History
Nazmir was once a lush forest, but during
the Cataclysm Nazmir started to sink into the sea. Now, it is a fetid swamp
full of ruined buildings and infested with blood trolls. It harbors ancient
titan secrets in a top security facility to study the Old Gods, as well as a
tool to destroy all life on the planet. The Horde will have to enlist the help
of the loa to combat these threats.
It is implied that Nazmir was once the
center of Zandalari civilization with the city of Zul'Nazman, but they moved
south into the mountains to avoid G'huun. The first king of the Zandalari,
Dazar, led an exodus of his people out of the muck and mire and built a city of
gold.
Once the shining heart of troll
civilization, Nazmir is now a bleak swamp riddled with ruined reminders of its
former greatness. In the current troll capital of Zuldazar, stories are passed
down from generation to generation cautioning children to behave, lest Nazmir's
twisted practitioners of blood magic come to snatch them from their beds. And
those who dare brave the swamp have a terrible habit of disappearing, never to
return. The blood trolls of Nazmir are the monsters that haunt every Zandalari
child's nightmares — and for good reason, as they are dedicated to the worship
of the Blood God G'huun and to a single-minded purpose: the destruction of the
last functioning titan disc within the city of Zuldazar. Should the trolls
shatter this seal, G'huun will be freed from its eons-long confinement to rule
the world. Upon arriving in Nazmir, you will meet Princess Talanji, who will
ask you to escort her as you look for signs of blood troll activity in the
area.
Geography
Nazmir is a primordial swampland, replete
with a diverse ecology of insects and dangerous beasts. Many of the once grand
temples and buildings now lay in ruins, scattered throughout the region like
broken teeth. Vegetation has encroached upon the stone walls and buildings, reclaiming
the land piece by piece. Sodden marshes and tributaries mark the landscape of
Nazmir, fed by the grand waterfalls spilling from the cliffs of Zuldazar high
above. The Razorjaw River and Shattered River both wind through Nazmir as well,
contributing to the marshes and wetlands that dominate the region. A vast
coastline surrounds Nazmir to the north and east, with the Shattered River
demarking the southern border along Zuldazar. To the west you'll find the
bubbling Shoaljai Tar Pits, where the cloying scent of smoke drifts up from
vents within the earth, choking the air with a haze of ash and dust. Just west
of the tar pits on the westernmost border, the pathway into the arid desert of
Vol'dun awaits.
Wild
creatures
Bats
Crawgs
Crocolisks
Pterrordaxs
Saurid
Saurolisks
If you want to learn more go to World of Warcraft: History and Geography of Dreadscar Rift.


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